I'm not usually posting this kind of news but considering the amount of fear that users have of Mac OS X and Linux regarding video games I thought it would be interesting to see an indie game developer opinion about this issue.
Here's an excerpt from his blog
Last I checked, Mac OS X had around a 5% market share, and Linux had much less than that (among consumers). I can feel that many PHBs look at this small number and think “5%? Why should I support a whole new platform when I could just blow some more money on brand advertising?”
Obviously supporting Mac OS X and Linux means you tap into another platform and expand your potential market base. That much is clear. But surely adding an extra 5% is negligible, right? Wrong. Not all five percents are created equal. I’m not an economist, just a humble engineer, but let me take a stab at an explanation.
Source: Wolfire Blog